www.warpaintpb.com
WARPAINT INTERNATIONAL
3046 Portland Rd. NE, Salem, OR 97303 503-585-9477 staff@warpaintpb.com

INDOOR PAINTBALL/AIRSOFT FIELD OREGON - OUTDOOR PAINTBALL/AIRSOFT FIELD OREGON - COMPLETE PRO SHOP
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AIRSOFT GAME

OPERATION IRON ANVIL PART I

CLICK HERE FOR MORE INFORMATION

 

 


Date: 7 June 2008
Location: A.F.B. Maelstrom Central Oregon (Warpaint Outdoor, Salem, Oregon)
Registration and Chrono starts at 8 a.m. GAME ON AT 11:OO a.m.
Admission Price: 30 bucks pre-pay or 40 bucks at the door
Maximum Player Limit: 300 players---150 players per side

Paypal payment scott@wildboararmory.com

If you do not have a PayPal account Scott can send you a request for payment through e-mail.

Any questions about payment contact Me or scott@wildboararmory.com

"The anti government organizations throughout the U.S. have finally had enough with the government complex. The factions believe this is the most opportune time for action. They believe the United States could not withstand an internal conflict with the overseas conflicts it is currently embroiled in. They want to seize this opportunity to start a new Revolution and oust the current government structure completely!

The American Intelligence communities have been monitoring the movements of several different militia factions within the U.S. They have intel that states two of these factions are amassing armies. One in Washington State and another in Oregon State, and that they are working closely with each other. The C.I.A. believes the two factions plan to combine forces and take over Maelstrom A.F.B. in central Oregon when the Joint Chief of Staff will be having a “summit” of sorts with other high ranking government personnel.”

GOVERNMENT FORCES BRIEFING:

Government forces will consist of three separate forces cooperating together on a joint task force.

Maximum # of players is 150 for Government Forces

ACCEPTABLE UNIFORMS:
ARMY INFANTRY= A.C.U.
DELTA OPERATORS= Desert, Tan and Multicam
MARINES= Marpat and Digital Woodland

Primary Objectives:
1.Overall win= simultaneous control of A.F.B. Maelstrom, Hamburger Hill Observation Post and the Wild Woods Com Center for 30 consecutive minutes.
If the above proves impossible you can still win by completing secondary objectives that are on a point basis.
Secondary Objectives:
1. Flawless Protection of A.F.B. Maelstrom = 20 points. The airstrips must remain in government forces control for reinforcements to be deployed directly into A.F.B. Maelstrom. If the strips are taken reinforcements will have to come from a safe L.Z. farther away.
2. Flawless protection of Joint Chief = 15 points and Summit Member = 10 points
3. Taking of the 3 sectors of value (Hamburger Hill, Wild woods, and Heartbreak Ridge) 5 points each, you must take positive control and maintain it for 15 minutes to get the points.
4. Successful rescue of downed pilot and co-pilot = 5 points per pilot you bring back alive.
5. If A.F.B. Maelstrom falls you can get 10 points for your side if you retake it.

Starting instructions for Government forces:
All G.F. will start in A.F.B. Maelstrom. An admin will take your army there and then start the deployment time countdown. This will be 15 minutes that can be used for deployment of forces as you see fit. After the 15 minute set-up time a “game on” horn will sound.

MILITIA BREIFING:
Militia forces will consist of two separate factions cooperating together.

Maximum militia number of forces is 150 players

ACCEPTABLE UNIFORMS:
Anything and everything except designated Government forces uniforms… see G.F. briefing above.

OBJECTIVES:
Overall win= simultaneous control of A.F.B. Maelstrom, Hamburger Hill Observation Post and the Wild Woods Com Center for 30 consecutive minutes.
If the above proves impossible you can still win by completing secondary objectives that are on a point basis.
Secondary Objectives:
1. Taking positive control of A.F.B. Maelstrom = 30 points
2. Capturing of Joint Chief = 20 points
3. Killing of Joint Chief = 10 points
4. Capturing of Summit Committee member = 10 points
5. Killing of Summit Committee member = 5 points
6. Finding and killing of pilot and co-pilot = 5 points each
7. Re-taking of enemy occupied sectors of value (also known as your starting points Hamburger Hill, Heartbreak Ridge and the Wild Woods Com Center) = 5 points each. You must re-establish positive control and maintain it for 15 minutes to get the points.

Starting instructions for Militia:
You will start in two locations... Hamburger Hill and The Wild Woods Com Center. How you distribute your forces is up to you. You will be brought to these two locations and given the same 15 minute deployment time. After those 15 minutes have expired the game on air horns will sound.


READ THIS!!!!!!!

We have been following the age thread and there are a lot of issues surrounding this topic.

This will be a 18+ event with exceptions to 16 and 17 year olds.

Here is the criteria for the under 18 players.

1. Must be on a team for a minimum of one year, the team must be lead by an 18+ player.
(With one year of playing Airsoft you will know how to conduct yourself at an Airsoft event and what the community expects from you on and off the field).

2. The team members are willing to vouch for your honor as a Airsoft Player and a 18+ team member is willing to sponsor you at this event.
(This means your sponsor and your ENTIRE TEAM is willing to take responsibility for your conduct on the field and will also share any punitive actions.) And of course the parental consent waiver must be signed by a parent/guardian.


------------TEAM TERROR LENDS A HAND TO -18 Y.O. PLAYERS----------
To those -18 year old players that have been in the community for awhile but are not a part of a team pm me here and we can make arrangements for a try-out with TT. To qualify for a try-out we must have a recommendation from an established player/team over 18 who would be willing to share responsibility for your actions.


RESPAWN RULES FOR BOTH SIDES:
1.You can respawn at the DMZ Admin Head Quarters or at the Disputed Crossings Admin Center. Players respawning in either the DMZ or The Disputed Crossing Admin Center will be considered reinforcements. All reinforcements will be under ADMIN control as far as re-deployment is concerned. Admins will take dead guys in groups (still with dead rags on to avoid confusion) to various re-deployment locations and set them loose.
---------------AND-----------
2. Limited # of Medics with Limited Bandages can be used to respawn a player in action on site. Medic must tie two survey ribbons to the dead guy and then the dead guy can respawn in action. No set wait time before respawning player is active, depends on how fast your medics are. Additional bandages will be made available--- you will have to fight for them, nothing is going to be easy.

-------------------BE ADVISED----------------

IF YOU WANT TO SECURE YOUR POSITION ON A CERTAIN SQUAD YOU MUST PREPAY AND STATE YOUR INTENTIONS SPECIFICALLY!!! IF YOU DON'T PRE PAY THEN IT IS FIRST COME FIRST SERVED